Post by Dent on Aug 7, 2014 18:53:26 GMT
Awhile back, a couple of my buddies and I (We'll call them Buddy #1 and #2) encountered a player who was incredibly rude and incompetent (We'll call him Victim). We decided to all go thief and mug him repeatedly. The plan was that I would mug him, and then during my five minute cooldown Buddy #1 would mug him. While buddy #1 was cooling down and mine was just about to be over, Buddy #2 would mug him. As soon as Buddy #2 was done, my cooldown would be over so I could mug Victim again, at which point Buddy #1 would no longer have a cooldown. I dubbed this "Round Robbing." At least, that was the plan. Victim disconnected before we could put this into effect, but it made me think. If this actually happened, someone could potentially lose all of their money down to the very last dollar (which would be difficult considering salaries, but eh.)
My idea is that after a player has been mugged, the mugger has to place a tag on that player stating that they've been mugged. If a player is tagged, you can't mug them under penalty of a kick or suitable punishment. The tag wears off after ten minutes, giving the player plenty of time to regain any lost money.
FAQ:
"How do we know if a person is tagged?" Simple: Like the hitman's "Hit accepted!" bubble above their head, criminals and staff see a "Mugged" bubble above a tagged player's head.
"How would one place a tag?" A criminal would have to type "/mugged <playername>" after a mug. Since a tag is actually good for a victim, there's no incentive for a criminal to do this other than to avoid a punishment.
"Is there a way to enforce this when staff isn't on?" Yes, actually. A little bubble in your HUD similar to the Payday bubble appears saying "You can not be mugged for another <timer>." If a player screenshots themselves getting mugged while the bubble is up, they can report the mugger.
Well, there's my two cents. I sincerely hope you take this seriously, as this could become a big issue.
My idea is that after a player has been mugged, the mugger has to place a tag on that player stating that they've been mugged. If a player is tagged, you can't mug them under penalty of a kick or suitable punishment. The tag wears off after ten minutes, giving the player plenty of time to regain any lost money.
FAQ:
"How do we know if a person is tagged?" Simple: Like the hitman's "Hit accepted!" bubble above their head, criminals and staff see a "Mugged" bubble above a tagged player's head.
"How would one place a tag?" A criminal would have to type "/mugged <playername>" after a mug. Since a tag is actually good for a victim, there's no incentive for a criminal to do this other than to avoid a punishment.
"Is there a way to enforce this when staff isn't on?" Yes, actually. A little bubble in your HUD similar to the Payday bubble appears saying "You can not be mugged for another <timer>." If a player screenshots themselves getting mugged while the bubble is up, they can report the mugger.
Well, there's my two cents. I sincerely hope you take this seriously, as this could become a big issue.